# Loading circular animated icon

> MIT-licensed Loading circular animated icon: loops continuously. Use it in React or shadcn/ui, or get the Lottie JSON.

The Loading circular animated icon loops continuously in 5 s, a good fit for loading spinners and progress indicators. Looping icons typically show loading spinners, active alerts, a ringing bell or a scroll-down hint. Also known as spinner, loader, progress indicator and preloader.

## Facts

- Interaction: [Loop](https://useanimations.com/interactions/loop). Plays continuously; stays on the static first frame when reduced motion is preferred.
- Category: [Loading](https://useanimations.com/categories/loading)
- Duration: 5.00 s at 30 fps
- Artboard: 32 × 32 px
- Lottie size: 4.2 kB
- License: MIT, attribution optional ([Licencing & Terms](https://useanimations.com/licencing-and-terms))

## Files

- Lottie JSON: https://useanimations.com/icons/loading.json
- ZIP (Lottie JSON and SVGs): https://useanimations.com/icons/loading.zip
- shadcn registry item: https://useanimations.com/r/loading.json
- Web page: https://useanimations.com/icons/loading

## React

```bash
npm install react-useanimations
```

```jsx
import UseAnimations from 'react-useanimations';
import loading from 'react-useanimations/lib/loading';

<UseAnimations animation={loading} size={32} />
```

## shadcn/ui

```bash
npx shadcn@latest add https://useanimations.com/r/loading.json
```

```tsx
import { AnimatedLoading } from '@/components/animations/loading';

<AnimatedLoading size={24} />
```

## HTML and lottie-web

```html
<div id="loading-icon" style="width: 48px; height: 48px"></div>

<script src="https://cdn.jsdelivr.net/npm/lottie-web@5.13.0/build/player/lottie_light.min.js"></script>
<script>
  const el = document.getElementById('loading-icon');
  const a = lottie.loadAnimation({ container: el, renderer: 'svg', loop: true, autoplay: false, path: 'https://useanimations.com/icons/loading.json' });
  const motion = matchMedia('(prefers-reduced-motion: reduce)');
  a.addEventListener('DOMLoaded', () => { a.goToAndStop(0, true); if (!motion.matches) a.play(); });
  motion.addEventListener('change', (event) => { if (event.matches) a.goToAndStop(0, true); else a.play(); });
</script>
```

## Other versions

- [Loading V2](https://useanimations.com/icons/loading-v2): Loading V2 is shorter at 1.53 s instead of 5 s.
- [Loading V3](https://useanimations.com/icons/loading-v3): Loading V3 is shorter at 2 s instead of 5 s.
- [Loading V4](https://useanimations.com/icons/loading-v4): Loading V4 is shorter at 2.88 s instead of 5 s.

## FAQ

### Can I pause the Loading circular loop?

It pauses by itself while scrolled out of view and stays on its first frame when reduced motion is preferred or autoplay={false} is set. That first frame is empty for this icon, so keep a text label such as "Loading…" next to it. To show it only while something is pending, render it conditionally.

### How do screen readers announce the Loading circular loader?

They don't unless you pass aria-label="Loading…", which gives it role="img". Often better: keep it hidden and set aria-busy="true" on the region that is loading.

### Can Loading circular loop only while hovered instead?

Yes: pass interaction="hover-loop". It then loops while hovered, finishes the current cycle after mouseleave and stays static when reduced motion is preferred.

## Related icons

- [Infinity](https://useanimations.com/icons/infinity) (loop)

[All loading icons](https://useanimations.com/categories/loading) · [All icons](https://useanimations.com/icons)
